Revolutionary Warstein
July 11th. 4pm Eastern
One thing that’s always bothered me is how terrible everyone is at Braunstein.
Another is that nobody has followed up on the real Braunstein with the obvious American Revolution re-theming. I took a shot at it last year but hewed too close to the original’s format and was unwilling to present it to the club.
Thankfully, I was introduced to (and proven myself the absolute best at) En Garde! back in January, a game about 16th century French noblemen and, effectively, a Braunstein rulebook. Thanks to Joshua for being the first person on the internet to actually run it instead of just talking about it real hard.
Since my retirement from xeeting to myself about D&D, I have been playing this and other games because I enjoy playing games with the friends I met while xeeting myself. I have presented a few side games to the club which I assembled based on things I have played before; this is one of the most important activities of a club: to learn what you want games to do and make them do it yourself.
What I wanted this game to do was:
Celebrate America
Create characters who feel organically connected to the game world
Featured straightforward social gameplay mechanics
“Braunstein” as a term has been beaten up worse than a recalcitrant elephant in a Jaipur tourist trap.
Fundamentally, I just wanted to play a real Braunstein, not a jumped-up D&D session, with a “serious” theme. EG! covers all the mechanics you need for a very effective Braunstein and so I took inspiration from it in the main.
The Traveller character creation minigame generates characters with various levels of experience who all feel like real products of the game world(s); I wanted that so I rethemed a set of tables. Now we should be able to make characters whose biographies feel like the broad strokes of our real Founding Fathers’.
And, finally, it's the 250th anniversary of our declaration of independence. I'm happy to deliver this (almost) perfectly on time for the semiquincentennial of the greatest nation in the history of the world to the patriots of the greatest gaming club in the history of the world, Living Urf.
I present to you all of the rules that players need to know to succeed in this game. If you are interested in joining this game or this club, you may message me here or on discord and Twitter (at)Polyfamous.




The worst Braunstein play I have ever heard of is when two people meet up in person and then start just revealing their goals to each other one by one in order to find something they can collaborate on. That's just bad gaming no matter how brilliantly conceived the scenario is.